Fabricator
Schools: Abjuration, Transmutation, Conjuration
A master crafter who summons raw matter, refines its structure, and stabilizes physical creations with lasting permanence.
Chancery Magisters are state-employed non-player character scholars who serve as the administrative and industrial backbone of civic governments as TheWorld transitions into a medium-magic era. Trained as sages and master artisans rather than field adventurers, these stay-at-home court mages completely forgo martial weapons, armor, and physical combat skills in favor of pure academic specialization and magical crafting. Stationed across regional Bastions, they rotate between government facilities as needed to staff specialized workshops, construct magic items, and oversee civic operations. Most Magisters advance through dedicated study to 4th or 5th level to meet local workshop demands, while senior administrators attain 9th level to establish and maintain strategic Teleportation Circle networks between major city-states. By restricting their higher-tier magic strictly outside their chosen utility fields, Chancery Magisters represent a vital class of civil-service specialists whose expertise drives public infrastructure.
Arcanists are a rare and prestigious non-player tradition of spellcasters who achieve extraordinary mastery by deliberately narrowing their focus. Unlike standard wizards, an Arcanist devotes a lifetime of study exclusively to two or three schools of magic, accepting severe restrictions that cap all other magic at 1st-level spells. Their specialized traditions are organized around the fundamental tensions between the Eight Schools of Magic, branching from four core opposition pairings into eight capstone disciplines, alongside one pure dual-school order. By harnessing direct synergies between these opposing forces, Arcanists unlock specialized manipulations of reality that set them apart as guarded, highly focused figures throughout TheWorld.
Schools: Abjuration, Transmutation, Conjuration
A master crafter who summons raw matter, refines its structure, and stabilizes physical creations with lasting permanence.
Schools: Abjuration, Transmutation, Evocation
A master of physical forces, density, inertia, and momentum who directs precise kinetic vectors across the battlefield.
Schools: Conjuration, Necromancy, Abjuration
A spiritwright who crafts physical vessels and fortifies them to house, bind, and command residual spirits.
Schools: Conjuration, Necromancy, Illusion
A terror-weaver who shapes deceptive manifestations, clothing living or corrupted forms in tangible, believable lies.
Schools: Divination, Illusion, Enchantment
A scheming mind-twister who calculates probabilities, deceives physical senses, and sways conscious thought.
Schools: Divination, Illusion, Transmutation
A master of True Names who pierces facades, unbinds illusions, and alters fundamental essence.
Schools: Enchantment, Evocation, Divination
A shaper of destiny who foresees threads of fate, coaxes wills, and enforces outcomes with raw authority.
Schools: Enchantment, Evocation, Necromancy
A tyrant-caster who blights battlefields, corrupts flesh, and enforces dread allure and fear.
Schools: Transmutation, Evocation
A dynamic shaper of battlefields who harnesses elemental fluidity, rapid energy transformation, and adaptive spellcasting.